List of Classes and Methods Implemented so far:
Ball class:
Ball(); // constructor
virtual ~Ball(); / destructor
int IsStripe(char *); // returns 1 if specified
ball is a stripe, 0 otherwise
BallState * State(char *); // returns a state
object for the specified ball
Image * SampleOf(char *); // returns a sample
image of the ball
// requested
COLOR ColorOf(char *); // returns the color
of the ball with specified
// if ball unknown, returns NULL
BallState class:
BallState(); // constructor
BallState(char *); // constructor - sets label
virtual ~BallState(); // destructor
char * GetLabel(void); // returns label
of ball
// sets <name of function> data member
// setting x or y marks ball as on table when set
void SetX(float);
void SetY(float);
void SetMoveX(float);
void SetMoveY(float);
// returns <name of function> data member
// if ball not on table, return NULL
float GetX(void);
float GetY(void);
float GetMoveX(void);
float GetMoveY(void);
int OffTable(void);
// returns 1 if ball is not on table
// returns 0 if ball on table
void SetOffTable(void);
// marks the ball as being off the table
Table class:
Table(); // constructor
virtual ~Table(); // destructor
// all methods return NaN (if float), NULL
(if pointer) or -1 (if int) if requested ball is not in use
// all methods return 1 for success if int
specified for return value
BallState * State(char *); // returns the
current state of the ball
// requested
// sets same as BallState class
int SetX(char *, float);
int SetY(char *, float);
int SetMoveX(char *, float);
int SetMoveY(char *, float);
// marks specified ball as being off the table
int SetOffTable(char *);
// returns same as BallState class
float GetX(char *);
float GetY(char *);
float GetMoveX(char *);
float GetMoveY(char *);
int OffTable(char *); // returns 1 if ball is not
on table
// returns 0 if ball on table