Critique:
Design Prototypes: A Knowledge Representation Schema for Design
Gero
*
I greatly enjoyed Gero's introduction. The brief glimpses into design
history was a refreshing change.
It was interesting to to see designers be called change agents. "Change
Agent" is a term I've only recently come in contact with and only
in a business context.
( www.FastComapany.com - Search for Change Agent )
I wonder why the last mentioned goal of design research is "the potential
automation of some design tasks". It seems that many, if not all,
design tasks could be sought to be automated.
Some of the terminology and wording is confusing throughout the article.
What a "goal variable" is wasn't very clear.
It is odd to say an artifact produces functions.
The examples given for Bs
and Be are very similar.
Bs: light flux transmitted, the ventilation rate,
and the various solar gains
Be: light transmitted, ventilation rates, and solar collection
In Gero's gives a model of design, F -> D
but says there is no direct transformation from F to
D . Being the overly optimistic person that I am, I
fail to see why this is true. A brief explanation would have been nice.
Another example model of design, F -> S is given but it
seems incomplete. shouldn't it be F -> S -> D . I ask
since the manner in when it is presented, it is said that the suspect
partial model is another model. This follows a description
of structure (S ) as it relates to design description
(D ).
It is unclear how variables for which there is insufficient knowledge
to produce specific values for are transformed into requirements.
Some random comments:
If only software had Hammurabi's Code for quality...
Gero's
scopious
vocabulary inspires admiration bordering veneration.
*
J. S. Gero,
Design Prototypes: A Knowledge Representation Schema for Design.
AI Magazine, Special Issue on Design,
(Eds) J. S. Gero & M. L. Maher,
AAAI, Vol. 11, No. 4, Winter 1990, pp. 27-36.
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