Critique: Design, Analogy, and Creativity (Survey)
Goel
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I wonder why "it is productive to ask four questions in analyzing AI
characterizations and theories of information-processing phenomena"?
I was disappointed by the lack of a "huh?" question in addition
to the "Why?", "What?", "How?", and "When?" questions.
When describing the Syn system, it is unclear what a familiar design is.
I was surprised that no statement of Syn being a creative design system
or not appeared while it did for the other systems.
I was also confused by the use of the term "reminding" by which the
author seems to mean "retrieving". Goel does use the term "retrieve"
when describing his own system though. Is this meant to point out some
fundamental difference between his system and the other's mentioned
in the article?
I would have liked to see a better explanation of the differences between
Ideal's structure-behavior-function model and Dssua's
function-behavior-structure model. Another thing that bothered me about
this article (and many others we've covered) was the interchangeable
use of the terms "system" and "theory". Many authors describe systems
and then say the described a theory but they seem like very different
things to me.
Should I be surprised that while the description of Syn used
two columns and Dssua used three and a half columns, that the
author's own system, Ideal, used a total of six? I found most of the
diagrams concerning Ideal to be of no help.
All that negativity aside, I found this article very interesting and
well layed out. The goals of the article were clear and the article
covered what it said it would cover.
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Ashok K. Goel,
Design, Analogy, and Creativity (Survey),
In: IEEE AI In Design, 1997
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